Most Expensive Video Games to Develop

The most expensive video games ever developed ranked by total budget including development and marketing. Genshin Impact leads at over 900 million USD.

Data
Rank Game Total Cost Release Year
1Genshin Impact900M+2020
2Call of Duty: Black Ops Cold War700M2020
3Call of Duty: Modern Warfare (2019)640M2019
4Call of Duty: Black Ops III450M2015
5Cyberpunk 2077442M2020
6Battlefield 6400M+2025
7Marvel’s Spider-Man 3385MTBA
8Marvel’s Spider-Man 2315M2023
9Marvel’s Wolverine305M2026
10World of Warcraft263M+2004
11The Last of Us Part II220M2020
12Horizon Forbidden West212M2022
13Marvel’s Spider-Man: Miles Morales213M2020
14Call of Duty: Modern Warfare 2200M2009
15The Callisto Protocol162M2022

Note: The Most Expensive Video Games Ever Made

The Era of AAA Budgets

Video game budgets have exploded. A generation ago a big game might cost tens of millions of dollars to make, which already seemed like a lot. Today the biggest AAA titles routinely run into the hundreds of millions, and the most expensive projects ever made are in a league of their own. Grand Theft Auto V is the classic example: reports put its combined development and marketing budget around a quarter of a billion dollars, and it went on to repay that investment many times over, becoming one of the best selling games in history.

The Big Spenders

A few projects stand out from the pack. Cyberpunk 2077 from CD Projekt Red reportedly cost well over three hundred million dollars including marketing, and it still took years of patches to win back players after a famously rough launch. Star Citizen is the wild card: a crowdfunded space sim that has pulled in more than half a billion dollars from backers while still being built in ongoing development. Call of Duty, Destiny, and Halo Infinite are also regularly cited as games with development costs in the hundreds of millions.

Where the Money Goes

Modern game development is a huge industrial operation. Big titles employ teams of thousands across multiple studios, including artists, programmers, designers, writers, and testers, often working for five or more years. Add motion capture, orchestral soundtracks, licensed music, star voice actors, and custom engine technology, and the payroll alone explains why costs balloon. Marketing is the other giant line item: publishers routinely spend as much on advertising as they do on actually making the game, if not more.

Why Budgets Keep Rising

The main driver is player expectations. Gamers want photorealistic graphics, enormous open worlds, and hundreds of hours of content, and each console generation raises the bar for what counts as impressive. Longer development cycles, inflation in talent costs, and post-launch live service content like seasonal updates and expansions all pile on top of the base budget. At the same time, a single flop at this scale can sink a studio, which is why publishers chase safe sequels and established franchises instead of gambling on new ideas.

Live Service and the Endless Budget

Modern blockbusters often keep spending after launch. Games like GTA Online, Fortnite, and Call of Duty: Warzone are operated as live services with continuous updates paid for by microtransactions and battle passes. That blurs the old line between the cost to make a game and the cost to run it, since a live game never really stops costing money. Players debate whether the model delivers value, but publishers clearly prefer a game that earns for years over one that goes quiet on release day.

Fun Facts About Game Budgets
  • Grand Theft Auto V is widely considered the most expensive game ever made, with development and marketing believed to top $250 million.
  • Cyberpunk 2077's total cost including marketing is often reported at over $300 million.
  • Star Citizen has raised well over half a billion dollars through crowdfunding, far beyond any traditional game budget.
  • Many beloved games, including Skyrim and Dark Souls, were made for a fraction of the cost of today's mega projects.
  • Industry estimates for a current generation AAA game often land between $100 million and $300 million.
  • Marketing budgets for AAA games can equal or exceed the development budget itself.
  • Some classic games from the 1990s cost under one million dollars to make.